Remake of the chemistry set and related props from Fallout 3/New Vegas for my Unreal Engine project. This also includes the test tube stand and hot plate. The setup of the chemistry set doesn't really make any sense, but I wanted to keep it as close to the source as possible.
The screenshots in Unreal Engine 5 are utilizing ray traced translucency for the glass.
I made the prop for Unreal Engine 5 with Nanite in mind, along with a lower poly version for use without Nanite.
Metal table prop by Tyler Woods